Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Build a Pirate Ship STEM Challenge - Middle Years
A STEM challenge suitable for students in the middle years.
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Data Match-Up Cards (Set 3)
A match-up activity for students to use when exploring data.
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Orb Robot - Task Cards
Practice coding concepts with orb robot task cards for students, suitable for middle and upper years.
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Coding Robot Zoo Mat
Implement coding for kids with coding robots and a printable coding robot map activity.
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Friend or Foe? Positive and Negative Effects of Technology Worksheet
Exploring the positive and negative effects of technology in the community with classroom discussion and worksheets.
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National Tree Day – The Green Bridge – A Science Investigation
A science investigation embedded in a real-world context, where students design a habitat to meet the needs of specific animals.
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Technology and Technologies Terminology - Word Wall
96 vocabulary word wall cards and a poster about technology, to display in your classroom.
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8-bit Coding Card Packs with Activities
A set of 8-bit coding cards with associated activities to assist students in understanding 8-bit coding.
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Binary Codes to 20 without Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Word Processing Skills Task Cards
48 skills cards for students to use to enhance their word processing skills.
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Networking Digital Systems Brainstorming Worksheets
A brainstorming sheet that encourages students to consider all possible devices that can be networked with a laptop, a computer and a tablet.
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Data Match-Up Cards (Set 2)
A match-up activity for students to use when exploring data.
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Materials Poster
A poster showing the definition and an example of materials.
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Program Poster
A poster showing the definition and an example of a program.
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Input/Output Poster
A poster showing the definition and an example of an input and an output.
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Fibre Poster
A poster showing the definition and an example of fibre.
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Computational Thinking Poster
A poster showing the definition and an example of computational thinking.
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Social Sustainability Poster
A poster showing the definition and an example of social sustainability.
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Technology Workstation Posters - Computer, Laptop & Tablet
Three posters highlighting the key components of a desktop, laptop or table workstation.
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Bit Poster
A poster showing the definition and an example of a bit.
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Basic Functions Poster
A poster showing the definition and an example of basic functions.
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Augmented Reality Poster
A poster showing the definition and an example of an augmented reality.
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Byte Poster
A poster showing the definition and an example of a byte.
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Sustainability Criteria Poster
A poster showing the definition and an example of sustainability criteria.
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Touch Typing Poster
A poster to remind students of correct fingers when touch typing.
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10-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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Coding Word Wall Definitions
A set of definition word wall cards to display in your classroom when learning about computer coding.
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Coding Word Wall Vocabulary
A set of vocabulary word wall cards and a poster about computer coding, to display in your classroom.
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Negative Impacts of Technology Worksheet
Explore the negative impacts of technology in the community with a pair of printable worksheets.
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National Tree Day Activity Pack
Celebrating National Tree Day with a pack of exciting activities!
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Binary Codes without Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
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Binary Codes with Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.