Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Introduction to Hardware and Software Sorting Activity
Guide students in understanding the difference between hardware and software with this cut and sort activity.
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STEM Investigation - Build A Bridge
A STEM investigation about the construction of bridges using everyday materials, embedded in a real-life situation.
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Cut and Paste Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
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Design a Musical Instrument Worksheet
A worksheet that can be used as a design technology task that explores the science of sound.
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The History of Codes - Comprehension Worksheet
Learn about the history and development of Morse code with a comprehension worksheet.
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Cut and Paste Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
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STEM Investigation - Build A Raft
A STEM investigation about floating and waterproof materials, embedded in a fun fairy tale story.
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Electricity and Circuits Teaching Slides for Year 6
Use our editable teaching slides to break down the fundamentals of electricity and circuits for your students.
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Past and Present Communication Board Game
A fun and engaging board game to consolidate students' understanding of past and present communication devices.
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Old vs New Communication Devices - Sorting Activity
A fun sorting activity for students to identify old and new communication devices.
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Recognising Uppercase and Lowercase Letters on a Keyboard Worksheet
A 26 page collection of worksheets (1 for each letter of the alphabet) to help students recognise uppercase and lowercase letters on a keyboard.
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Comprehension - What Are Coding Systems?
Discover the history of technologies and coding systems with a reading comprehension activity.
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Space Rocket Design Task
An engaging design task to encourage creative thinking and design engineering.
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Build Your Own Theme Park – Project
A project that gives students the opportunity to learn through building their own theme park.
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Step by Step Introductory Worksheet for Algorithms - Pirate Adventure
A 1 page worksheet for students to use when learning how to write an algorithm.
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Binary Codes to 20 with Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Digital Systems Poster
A poster showing the definition and an example of a digital system.
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Build a Pirate Ship STEM Challenge - Early Years
A STEM challenge suitable for students in the early years.
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The Evolution of Technology - Research Project
Explores the evolution of technology over time with a handy research project.
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Cyber Safety Poster – Keep Your Details Safe
A cyber safety poster to help the students understand correct online behaviour.
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Data Poster
A poster showing the definition and an example of data.
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Build a Pirate Ship STEM Challenge - Upper Years
A STEM challenge suitable for students in the upper years.
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Blank Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
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Cyber Safety Poster - Know the Rules
A cyber safety poster to help the students understand correct online behaviour.
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Binary Codes Poster
A poster showing the definition and an example of binary codes.
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Pirate Pete’s Three Algorithm Quest
A worksheet for students to use when consolidating their understanding of algorithms.
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Antonym Coding Robot Mat
Practise coding for kids and matching antonym pairs with a coding robot mat.
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Cyber Safety Poster - Don't Be a Bystander
A cyber safety poster to help the students understand correct online behaviour.
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Occupations in Design and Technology Match-Up Activity
A match-up game linking occupations and the technologies required to successfully perform the job.
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Information Systems Poster
A poster showing the definition and an example of Information Systems.
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We Are Moving Project
An Earth and Space project that develops knowledge and understanding of scientific concepts, research skills and writing skills.
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Binary Poster
A poster showing the definition and an example of binary.